Games / Jokers and Pegs
Jokers and Pegs
A family card-and-peg race for two to four players. Play a card each turn to bring pegs out, move them around the track and into your safe zone, and send anyone who gets in your way back to the start. With four players you can team up with the person opposite you.
2 to 4 players, spectators welcome
Open Jokers and Pegs lobbies
No open lobbies right now. Start one above and you're the first.
How to play
- Two to four players sit down, then anyone seated presses Start. Everyone else can watch and chat.
- Each turn, play one card from your hand of five, then draw a new one.
- Ace, King or Joker: bring a peg out onto your start hole. An Ace also moves 1 and a King moves 13.
- 2, 3, 5, 6, 8, 9, 10, Jack (11) and Queen (12) move a peg that many holes clockwise. A 4 moves a peg backwards 4.
- A 7 moves one peg 7 holes, or splits between two moves (like 3 then 4).
- A Joker can also jump a peg onto any rival peg on the track.
- Land on a rival peg and it goes back to its holding area. You can't land on your own or a partner's peg.
- After a full lap, steer your pegs into your five-hole safe zone. You can't pass your own pegs there.
- No playable card? You have to discard one. First to bring all five pegs home wins, or the first team to bring all ten.
- Once all your pegs are home in a team game, you play your partner's pegs.
Controls
- Click a card
- Choose it, then the peg or hole it plays on
- Click a glowing peg or hole
- Make the move
- Discard button
- Only when no card in your hand can be played